![]() The concept of heisting with friends is promising, but the execution falls short, as players often resort to similar plans and strategies instead of exploring different approaches. The limited selection of weapons adds some variety, but the game lacks the depth of customization found in other titles. In terms of gameplay mechanics, the first-person shooter elements are satisfactory, but not as refined as other franchises like Call of Duty. The game’s attempt to showcase the impressive visuals seen in the trailer is marred by technical issues. At times, the character models and environments shine with next-generation beauty, but inconsistency in graphical fidelity, pop-in, and frame rate drops detract from the overall experience and were things we had hoped were fixed a few months after the PC launch. Visually, Crime Boss: Rockay City is a mixed bag. The multiplayer modes, Crime Time and Urban Legends, suffer from the same lack of variety, leaving players craving more engaging content. The pacing is interrupted by frequent over-the-top cutscenes that do not contribute much to the narrative. Unfortunately, the lack of variety and goals in the missions hinders the overall experience. The campaign follows a roguelike structure, with perma-death adding a sense of danger to each mission. In the single-player campaign, you assume the role of Travis Baker, a character portrayed by Michael Madsen, as he aims to become the new King of Rockay City by executing daring missions and taking over rival gangs’ territories. The game offers three different game modes to explore: the single-player campaign, PVE co-op multiplayer, and multiplayer missions called Urban Legends. While the performances may not always be convincing or believable, they add a certain charm to the game, especially for movie fans. The game boasts an impressive lineup of Hollywood talent, including Michael Madsen, Kim Basinger, Danny Glover, Michael Rooker and Chuck Norris. Crime Boss: Rockay City draws inspiration from the action movies of the 80s and 90s, creating larger-than-life action set pieces and a campy B-movie dialogue that aims to evoke nostalgia – and at times it certainly does. However, as we delve into the game, it becomes apparent that Crime Boss: Rockay City still falls short of its aspirations. ![]() With an intriguing premise and a star-studded cast, this game had the potential to captivate players. In the world of organized crime games, Crime Boss: Rockay City, developed by Ingame Studios and published by 505 Games, brings an ambitious blend of first-person shooter action and turf wars to the PlayStation 5 and Xbox Series S/X. Time for a second attempt, now that it’s out for consoles. You can hear the bland “I need a paycheck and some pop culture cred” tone in the line readings.Few announcement trailers this year had us as excited as the one for Crime Boss: Rockay City – with its celebrity cast and the clear homage to the classic action movie formula, it looked like a lot of fun – though unfortunately the PC release was met with a lukewarm reception. I don’t know if any of the celebrity voices were ever in the same recording studio together, but it doesn’t sound like it. The writing isn’t bad enough or self-aware enough to be fun and kitschy. But they’re always terribly written, using the most hackneyed tough-guy, street-thug dialogue possible. ![]() The dozens of short-cut scenes break up the action but don’t build any narrative momentum. The first thing I noticed about Crime Boss: Rockay City is its weird and choppy pacing. Mission success means leveling up mostly passive abilities like better health or damage. Death means replaying both a lot of cutscenes and missions, with a grade in between and a wall-breaking comment from Chuck Norris. One of the game’s intriguing yet annoying wrinkles is that it’s a roguelite. Some tasks involve stealth but most end in firefights. For each mission, you’re given the chance to assemble a thoroughly generic crew before heading out to commit whatever crime is next on the mission board.
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